M. Papakipos, Director of Architecture, NVIDIA:
"... amazing. It’s great work, Pelzer. I can’t wait to see what you do next ..."

Mission
Kurt Pelzer is a known Senior Software Engineer in the 3D real-time simulation & game industry.
Over the past two decades he has worked on successfully released and awared software projects.
Additionally, Kurt is the author of a number of technology articles published in popular software
book series for game developers, especially: GPU Gems, Game Programming Gems and ShaderX;
and he also reviews research papers for SIGGRAPH conferences.
Services
Software Development for 3D Engines, Games and Real-Time Simulations, esp.:
- Design & Implementation of Software Modules.
- Optimization & Refactoring of Existing Software.
- Evaluation & Prototyping of New Concepts.
- Consulting & Risk-Analysis for IT Start-Ups.
- Teaching Cutting-Edge Software Technologies & Writing Articles.
Target Platforms
- PCs based on Microsoft Windows.
- Multi-Media Consoles: Sony PlayStation 5 & Microsoft XBOX Series X & Nintendo Switch.
- Heterogeneous computing: CPUs + GPUs.